Tutorial 01a: Initiative and Combat

Initiative

At the start of combat, each participant rolls for initiative.

Initiative = 1d20 + Dexterity Modifier

The combatant with the highest initiative starts. Once he/she/it has completed his/her/its turn, the next highest initiative can act. Once all combatants are finished, the Round ends, and the next round begins, and we do it all over again until someone (most likely the ranger) is dead. Then everybody dances on his corpse, and then combat resumes

Flatfooted

At the start of combat, you are considered Flatfooted until your very first action comes up. This means you loose your Dexterity bonus to AC. Once start your turn, you are no longer Flatfooted.

Related Info
Initiative

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Published in: on April 14, 2008 at 9:52 am  Comments (2)  
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2 CommentsLeave a comment

  1. the ranger will die? how come the DM hates the ranger so much?

    i mean… just because the ranger is handsome and the pinnacle of human evolution doesnt mean he’s bad right?

  2. Usually the DM is supposed to be Lawful Neutral, being objective and impartial in all things. But in this case the DM is actually Lawful Good in the sense that he wants the players to be the best they can be, and aids them as far as the rules allow. The ranger on the other hand is a deathtrap. A deathwish waiting to happen. A mishmash of poorly selected stats thats just asking for an axe to the jugular.:D


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